
El 1974
Bendebeukers Green Rhino
20
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Posted - 2011.10.29 12:28:00 -
[1] - Quote
I don't do FW and never have, so I look at this from an outsiders perspective. I've looked at it and decided that it wasn't something I'd do as a new player and later it just wasn't worth it ruining my faction standings for. FW isn't something you can just explore for a bit and switch to something else once you've had enough of it. It's a choice that will affect your character for the rest of your life in Eve. This sets FW apart. I can go into lowsec and 0.0. I can build stuff, mine, do missions, incursions, complexes, etc. I won't do FW. Most players will never touch it and as such until this is somehow fixed I think it's not something CCP should put a lot of development effort in.
What remains is a lot of development that will affect FW on the sidelines. FW doesn't seem to be forgotten (you do get a discount on CO BPCs), but new expansions will only improve FW as a side-effect. The supercap nerf is a good example. FW players should pay attention to those developments and make sure their views from the FW point-of-view is heared and taken into account.
Standing restoration Standing restoration is often complained about, not only in relation to FW. When people join my corporation, people who have been doing missions in other faction's space often have to grind lvl 1 missions for weeks at a time before they can do missions where we live. Once they reach -2 they can suddenly do any mission for every corp they have sufficient standing for. I'd prefer a more gradual approach: at -4 you can do lvl II, at -2 lvl III, at -1 lvl IV and for lvl V you need >0 standing. That means you will have more achievements to work for than currently and more variation in missions.
Custom Offices, Dust It amazes me that so little has been said in this thread about Dust and custom offices. I read that Dust PvE in highsec will be somehow tied in with FW rather than normal missions. Although I have seen no mentioning of this recently. Custom Offices are another thing worth mentioning. Player owned COs could play a role in the new SOV mechanics which will probably use some form of descriptive ownership. The news that players will be able to erect those offices in lowsec is a hint at a similar change for FW SOV mechanics.
In the discussions about what should happen to 0.0 it was mentioned that faction standings should matter. Actions should have consequences. What if NPCs could function similar to faction police and only aggress those that have poor standing with them from 'ratting'. Or if factions could refuse them from docking. That last thing could also be the case in empire space and thus affect FW.
I like the idea of bringing FW to highsec, although I think this should be limitted to the less secure systems in hisec (0.5, maybe 0.6). The most secure systems should continue to be relatively safe for friendly FW players. Players should be able to take out the 'criminals' that venture into enemy territory. |